Your session, made visible.
Follow the loot. Understand the value. See exactly which time counts.
| ITEM | QTY | UNIT VALUE | TOTAL |
|---|---|---|---|
| Your sample loot will appear here. | |||
How the numbers work
Value = sum of captured quantity × example unit value.
Silver/hour = value ÷ observed seconds × 3,600. Rates appear after 60 observed seconds. Covered capture and manual pauses are excluded. This is item value, before material costs and fees.
In the Windows app, item IDs match Central Market prices or verified NPC values. Uncertain OCR is skipped; missing loot is never estimated. The browser demo uses a fixed, labeled sample catalog.
1Play a run
Start the grind sample or switch to crafting. Watch captured items turn into item value.
2Cover the capture
Toggle covered capture. Observed time freezes, excluded time grows, and hidden drops do not count.
3Try the real app
The Windows candidate reads your chosen loot-message area. Compare item counts for the same run before comparing silver.